erupted 1.7.1
Auto-generated D bindings for Vulkan
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
This package provides sub packages which can be used individually:
erupted:devices - Simple Vulkan example
erupted:layers - Simple Vulkan example
ErupteD
Developement Information: Project ErupteD has been deprecated, it was upgraded with breaking changes into Project ErupteD-V2. If the old functionality is required use ErupteD-V1 instead. ErupteD-V1 represents the current state of ErupteD without deprecation information. Neither ErupteD nor ErupteD-V1 will be further developed, vulkan v1.0.69 is the last suported version. ErupteD-V2 comes with a new versioning system corresponding to Vulkan-Docs versioning. Eventually ErupteD will be destroyed and ErupteD-V2 renamed to ErupteD. Additional details can be found in ErupteD-V2 - Deprecation and Upgrade Process.
Original Introduction: Automatically-generated D bindings for Vulkan based on D-Vulkan. Acquiring Vulkan functions is based on Intel API without Secrets
Usage
The bindings have several configurations. The easiest to use is the "with-derelict-loader"
configuration. The DerelictUtil
mechanism will be used to dynamically load vkGetInstanceProcAddr
from vulkan-1.dll
or libvulkan.so.1
. Otherwise you need to load vkGetInstanceProcAddr
with either platform specific means or through some mechanism like glfw3 as shown here. Additional configurations enable the usage of platform specific vulkan functionality (see Platform surface extensions).
To use without configuration:
- Import via
import erupted;
. - Get a pointer to the
vkGetInstanceProcAddr
, through platform-specific means (e.g. loading the Vulkan shared library manually, orglfwGetInstanceProcAddress
if using GLFW3 >= v3.2 with DerelictGLFW3 >= v3.1.0). - Call
loadGlobalLevelFunctions(getProcAddr)
, wheregetProcAddr
is the address of the loadedvkGetInstanceProcAddr
function, to load the following functions:vkGetInstanceProcAddr
(sets the global variable from the passed value)vkCreateInstance
vkEnumerateInstanceExtensionProperties
vkEnumerateInstanceLayerProperties
- Create a
VkInstance
using the above functions. - Call
loadInstanceLevelFunctions(VkInstance)
to load additionalVkInstance
related functions. Get information about available physical devices (e.g. GPU(s), APU(s), etc.) and physical device related resources (e.g. Queue Families, Queues per Family, etc. ) - Now three options are available to acquire a logical device and device resource related functions (functions with first param of
VkDevice
,VkQueue
orVkCommandBuffer
):- Call
loadDeviceLevelFunctions(VkInstance);
, the acquired functions call indirectly through theVkInstance
and will be internally dispatched by the implementation - Call
loadDeviceLevelFunctions(VkDevice);
, the acquired functions call directly theVkDevice
and related resources. This path is faster, skips one indirection, but (in theory, not tested yet!) is useful only in a single physical device environment. Calling the same function with anotherVkDevice
should overwrite (this is the not tested theory) all the previously fetched __gshared function - Create a DispatchDevice with vulkan functions as members kind of namespaced, see DispatchDevice
- Call
To use with the with-derelict-loader
configuration, follow the above steps, but call EruptedDerelict.load()
instead of performing steps two and three.
Available configurations:
with-derelict-loader
fetches derelictUtil, gets a pointer tovkGetInstanceProcAddr
and loads few additional global functions (see above)dub-platform-xcb
,dub-platform-xlib
,dub-platform-wayland
fetches corresponding dub packagesxcb-d
,xlib-d
,wayland:client
, see Platform surface extensionsdub-platform-???-derelict-loader
combines the platforms above with the derelict loader
The API is similar to the C Vulkan API, but with some differences:
VK_NULL_HANDLE
is defined as0
and can be used asuint64_t
type andpointer
type argument in C world. D'snull
can be used only as a pointer argument. This is an issue when compiling for 32 bit, as dispatchable handles (VkInstance
,VkPhysicalDevice
,VkDevice
,VkQueue
) are pointer types while non dispatchable handles (e.g.VkSemaphore
) areuint64_t
types. Hence eruptedVK_NULL_HANDLE
can only be used as dispatchable null handle (on 32 Bit!). For non dispatchable handles another ErupteD symbol existVK_NULL_ND_HANDLE
. On 64 bit all handles are pointer types andVK_NULL_HANDLE
can be used at any place. HoweverVK_NULL_ND_HANDLE
is still defined for sake of completeness and ease of use. The issue might be solved whenmultiple alias this
is released, hence I recommend building 64 Bit apps and ignoreVK_NULL_ND_HANDLE
.- If exclusively building a 32 Bit app or switching forth and back between 32 and 64 Bit use
VK_NULL_ND_HANDLE
for non dispatchable handles - If exclusively building a 64 Bit app
VK_NULL_HANDLE
can be used as any of the two vk handle types
- If exclusively building a 32 Bit app or switching forth and back between 32 and 64 Bit use
- Named enums in D are not global but they are forwarded into global scope. Hence e.g.
VkResult.VK_SUCCESS
andVK_SUCCESS
can both be used. - All structures have their
sType
field set to the appropriate value upon initialization; explicit initialization is not needed. VkPipelineShaderStageCreateInfo.module
has been renamed toVkPipelineShaderStageCreateInfo._module
, sincemodule
is a D keyword.
Examples can be found in the examples
directory, and run with dub run erupted:examplename
DispatchDevice
The DispatchDevice holds a VkDevice and the vulkan functions loaded from that device collision protected. Before usage the device must be initialize, either immediately:
auto dd = DispatchDevice( device );
or delayed:
DispatchDevice dd;
dd.loadDeviceLevelFunctions( device );
The VkMember is private, it should never change as the functions can be used only with this device.
It can be accessed with the getter vkDevice()
e.g.:
auto dd = DispatchDevice( device );
dd.vkDestroyDevice( dd.vkDevice, pAllocator );
The DispatchDevice
has also convenience functions such that the device
argument can be omitted.
They forward to the corresponding vulkan function and the device
argument is supplied by the private VkDevice
member. The crux is that function pointers can't be overloaded with regular functions hence the vk
prefix is ditched for the convenience variants:
auto dd = DispatchDevice( device );
dd.DestroyDevice( pAllocator ); // instead of: dd.vkDestroyDevice( dd.vkDevice, pAllocator );
Same mechanism works with functions which require a VkCommandBuffer as first arg, but before using them the public member 'commandBuffer' must be set with the target VkCommandBuffer:
dd.commandBuffer = some_command_buffer;
dd.BeginCommandBuffer( &beginInfo );
dd.CmdBindPipeline( VK_PIPELINE_BIND_POINT_GRAPHICS, some_pipeline );
Needless to say that some_command_buffer
must have been acquired from the private device member, or some other handle to that device.
The Mechanism does NOT work with queues, there are about four queue related functions which most probably won't be used in bulk.
Platform surface extensions
The usage of a third party library like glfw3 is highly recommended instead of vulkan platforms surfaces. Dlang has only one official platform binding in phobos which is for windows, found in module core.sys.windows.windows
. Other bindings to XCB, XLIB and Wayland can be found in the dub registry and are supported experimentally.
However, if you wish to create vulkan surface(s) yourself you have three choices:
The dub way, this is experimental, currently only three bindings are listed in the registry. Dub fetches them and adds them to erupted build dependency when you specify any of these sub configurations in your projects dub.json (add
-derelict-loader
to the config name if you want to be able to laodvkGetInstanceProcAddr
from derelict):XCB
specify"subConfigurations" : { "erupted" : "dub-platform-xcb" }
XLIB
specify"subConfigurations" : { "erupted" : "dub-platform-xlib" }
Wayland
specify"subConfigurations" : { "erupted" : "dub-platform-wayland" }
The symlink (or copy/move) way. If you like to play with bindings yourself this might be the way for you. Drawback is that you need to add the symlink into any erupted version you use and that your binding is not automatically tracked by dub.
- Create a directory/module-path similar to those in
erupted/types.d
(I myself have these paths from the C headervk_platform.h
) and symlink it underErupeD/sources
as sibling toErupeD/sources/erupted
. - You also need to specify the corresponding vulkan version in your projects dub.json versions block. E.g. to use
XCB
you need to specify"versions" : [ "VK_USE_PLATFORM_XCB_KHR" ]
.
- Create a directory/module-path similar to those in
The source- and importPaths way. This is if you don't want to add stuff to the ErupteD project structure. Drawback here is that neither erupted nor the binding are automatically tracked by dub, you need to check yourself for any updates. In your project REMOVE the erupted dependency and add:
"sourcePaths" : [ "path/to/ErupteD/source", "path/to/binding/source" ]
"importPaths" : [ "path/to/ErupteD/source", "path/to/binding/source" ]
Additional info:
- there is no need for platform extensions if glfw3 (or similar technique) is used, as shown here.
- for windows platform, in your project specify:
"versions" : [ "VK_USE_PLATFORM_WIN32_KHR" ]
. The phobos windows modules will be used in that case. - wayland-client.h cannot exist as module name. The maintainer of
wayland:client
choosewayland.client
as module name and the name is used inerupted/types
as well. - for android platform, I have not a single clue how this is supposed to work. If you are interested in android and have an idea how it should work feel free to open up an issue.
Platform extensions
First time non-surface platform (windows) specific extensions were released by NVidia in Vulkan-Docs-v1.0.25, VK_NV_external_memory_win32
and VK_NV_win32_keyed_mutex
. To use these extensions specify "versions" : [ "VK_USE_PLATFORM_WIN32_KHR" ]
) in your projects dub.json. This will also make VK_KHR_win32_surface
available and vice versa, even if it is not required when using e.g. GLFW
. A more flexible platform extension mechanism is WIP.
Generating Bindings
To erupt the vulkan-docs yourself (Requires Python 3 and lxml.etree) download the Vulkan-Docs repo and
call erupt.py
passing path/to/vulkan-docs
as first argument and an output folder for the D files as second argument.
Differences to D-Vulkan
- Platform surface extensions
- ErupteD follows API without Secrets in terms of function loading naming and stages (three stages contrary to d-vulkan two stages)
Known Issues
Dub error: Could not find a valid dependency tree configuration:
Solution: Confirm that in YOUR projects dub.selections
the xcb-d
version is at least 2.1.0+1.11.1
or 2.1.0
Explanation: This is a dub issue with fetching dependencies, in particular with xcb-d
and xlib-d
. It happens on windows systems as well, even though these dependencies will never be used. Problem is that xlib-d
depends on xcb-d ~>1.11.1
while erupted depends on the newer xcb-d ~>2.1.0+1.11.1
. This should be O.K. as both xcb-d
dependencies can coexist BUT dub.selections
of YOUR project has only one entry for the xcb-d
dependency. If these dependencies are fetched for the first time dub.selections is created in YOUR project and xcb-d
version might have been set to version 1.11.1
.
- 1.7.1 released 6 years ago
- ParticlePeter/ErupteD
- BSD 2-clause
- Copyright 2015-2016 The Khronos Group Inc.; Copyright 2016 Alex Parrill Peter Particle
- Authors:
- Sub packages:
- erupted:devices, erupted:layers
- Dependencies:
- none
- Versions:
-
2.1.98+v1.3.248 2023-Apr-20 2.1.97+v1.3.247 2023-Apr-18 2.1.96+v1.3.246 2023-Apr-18 2.1.95+v1.3.245 2023-Apr-18 2.1.94+v1.3.244 2023-Apr-18 - Download Stats:
-
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1 downloads today
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3 downloads this week
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11 downloads this month
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5155 downloads total
-
- Score:
- 2.4
- Short URL:
- erupted.dub.pm