de_window 0.0.1
Provides window and OpenGL context creation cross platform.
To use this package, run the following command in your project's root directory:
						Manual usage
						
						Put the following dependency into your project's dependences section:
					
Devisualization Window Toolkit
Window creational toolkit, cross platform. Written in D.
Depends on Derelict-GL3 for Opengl support.
Features
- Create, Destroy, On draw
 - Move, Resize
 - Key down/up with modifiers
 - Mouse left/right/middle down/up
 - Window Icon, Text
 - OpenGL (both legacy and 3+) creation (Windows, X11, OSX (Cocoa))
 
Example
Custom event loop
import devisualization.window.window;
import std.stdio;
void main() {
	Window window = new Window(800, 600, "My window!"w);
	window.show();
	window.addOnDraw((Windowable window2) {
		writeln("drawing");
  });
  while(true) {
    import core.thread : Thread;
    import core.time : dur;
    Window.messageLoopIteration();
    if (window.hasBeenClosed)
        break;
    else
        window.onDraw();
    //Thread.sleep(dur!"msecs"(25));
  }
}
Thread sleep is optional, as messageLoopIteration is blocking.
However it should be one draw per x time units. For most efficient loop.
TODO
- Confirm prevent close works on Windows and X11
 - Make sure icons work on Posix
 - Make sure full screen works correctly on Posix (tempermental on XFCE)
 - Context creation (Direct3D on Windows)
 - On window redisplay(undo of minimise)/maximise/minimise
 
- 0.0.1 released 11 years ago
 - devisualization/window
 - github.com/Devisualization/window
 - MIT
 - Copyright © 2014, Richard Andrew Cattermole, Devisualization
 
- Authors:
 - Sub packages:
 - de_window:interfaces, de_window:platform, de_window:test
 - Dependencies:
 - none
 - Versions:
 - 
						
Show all 15 versions0.1.3 2015-Jun-20 0.1.2 2015-Apr-08 0.1.1 2015-Apr-07 0.1.0 2015-Feb-15 0.0.10 2015-Jan-31  - Download Stats:
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 - Short URL:
 - de_window.dub.pm