dlsl 0.1.5
glsl math library based on gl3n
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
DLSL
A variant of glsl for DLang, based on gl3n but tries to be closer to glsl
Differences to gl3n similar to glsl
 vector aliases follow glsl, e.g. ivec3 instead of vec3i
 vector swizzle operators on left and right hand side of assignment
 swizzling is limited to four property letters
 swizzle sets {x,y,z,w}, {r,g,b,a} and {s,t,p,q} are distinct and cannot be combined (e.g. v.rx is not possible)
 matrices are row major, besides following glsl its easier to upload a struct of matrices into an UBO
 matrix is an array of vectors, access matrix column vector with index and field/swizzle properties (e.g. mat[2].zx)
Differences to glsl similar to gl3n
 matrix determinants and inversions
 creating and editing matrices with translate, rotate, scale
 creating orthographic and projection matrices (later case one param less than gl3n's)
 quaternions (soon to come)
 0.1.5 released 3 years ago
 ParticlePeter/DLSL
 MIT
 Copyright (c) 2016 Tomasz Stachowiak, David Herberth, Peter Particle
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0.1.5 2021Sep07 0.1.4 2020Dec12 0.1.3 2019Nov17 0.1.2 2017Jan08 0.1.1 2017Jan01  Download Stats:


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