erupted ~dub_sdl
Auto-generated D bindings for Vulkan
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
This package provides sub packages which can be used individually:
erupted:devices - Simple Vulkan example
erupted:layers - Simple Vulkan example
ErupteD
Automatically-generated D bindings for Vulkan based on D-Vulkan. Acquiring Vulkan functions is based on Intel API without Secrets
Usage
The bindings have several configurations. The easiest to use is the "with-derelict-loader" configuration. The DerelictUtil mechanism will be used to dynamically load vkGetInstanceProcAddr from vulkan-1.dll or libvulkan.so.1. Otherwise you need to load vkGetInstanceProcAddr with either platform specific means or through some mechanism like glfw3 as shown here. Additional configurations enable the usage of platform specific vulkan functionality (see Platform surface extensions).
To use without configuration:
- Import via
import erupted;. - Get a pointer to the
vkGetInstanceProcAddr, through platform-specific means (e.g. loading the Vulkan shared library manually, orglfwGetInstanceProcAddressif using GLFW3 >= v3.2 with DerelictGLFW3 >= v3.1.0). - Call
loadGlobalLevelFunctions(getProcAddr), wheregetProcAddris the address of the loadedvkGetInstanceProcAddrfunction, to load the following functions:vkGetInstanceProcAddr(sets the global variable from the passed value)vkCreateInstancevkEnumerateInstanceExtensionPropertiesvkEnumerateInstanceLayerProperties
- Create a
VkInstanceusing the above functions. - Call
loadInstanceLevelFunctions(VkInstance)to load additionalVkInstancerelated functions. Get information about available physical devices (e.g. GPU(s), APU(s), etc.) and physical device related resources (e.g. Queue Families, Queues per Family, etc. ) - Now three options are available to acquire a logical device and device resource related functions (functions with first param of
VkDevice,VkQueueorVkCommandBuffer):- Call
loadDeviceLevelFunctions(VkInstance), the acquired functions call indirectly through theVkInstanceand will be internally dispatched by the implementation - Call
loadDeviceLevelFunctions(VkDevice), the acquired functions call directly theVkDeviceand related resources. This path is faster, skips one indirection, but (in theory, not tested yet!) is useful only in a single physical device environment. Calling the same function with anotherVkDeviceshould overwrite (this is the not tested theory) all the previously fetched __gshared function - Call
createDispatchDeviceLevelFunctions(VkDevice)and capture the result, which is a struct with all the device level function pointers kind of namespaced in that struct. This should avoid collisions.
- Call
To use with the with-derelict-loader configuration, follow the above steps, but call EruptedDerelict.load() instead of performing steps two and three.
Available configurations:
with-derelict-loaderfetches derelictUtil, gets a pointer tovkGetInstanceProcAddrand loads few additional global functions (see above)dub-platform-xcb,dub-platform-xlib,dub-platform-waylandfetches corresponding dub packagesxcb-d,xlib-d,wayland-client-d, see Platform surface extensionsdub-platform-???-derelict-loadercombines the platforms above with the derelict loader
The API is similar to the C Vulkan API, but with some differences:
VK_NULL_HANDLEis defined as0and can be used asuint64_ttype andpointertype argument in C world. D'snullcan be used only as a pointer argument. This is an issue when compiling for 32 bit, as dispatchable handles (VkInstance,VkPhysicalDevice,VkDevice,VkQueue) are pointer types while non dispatchable handles (e.g.VkSemaphore) areuint64_ttypes. Hence eruptedVK_NULL_HANDLEcan only be used as dispatchable null handle (on 32 Bit!). For non dispatchable handles another ErupteD symbol existVK_NULL_ND_HANDLE. On 64 bit all handles are pointer types andVK_NULL_HANDLEcan be used at any place. HoweverVK_NULL_ND_HANDLEis still defined for sake of completeness and ease of use. The issue might be solved whenmultiple alias thisis released, hence I recomend building 64 Bit apps and ignoreVK_NULL_ND_HANDLE.- If exclusively building a 32 Bit app or switching forth and back between 32 and 64 Bit use
VK_NULL_ND_HANDLEfor non dispatchable handles - If exclusively building a 64 Bit app
VK_NULL_HANDLEcan be used as any of the two vk handle types
- If exclusively building a 32 Bit app or switching forth and back between 32 and 64 Bit use
- Named enums in D are not global but they are forwarded into global scope. Hence e.g.
VkResult.VK_SUCCESSandVK_SUCCESScan both be used. - All structures have their
sTypefield set to the appropriate value upon initialization; explicit initialization is not needed. VkPipelineShaderStageCreateInfo.modulehas been renamed toVkPipelineShaderStageCreateInfo._module, sincemoduleis a D keyword.
Examples can be found in the examples directory, and run with dub run erupted:examplename
Platform surface extensions
The usage of a third party library like glfw3 is highly recommended instead of vulkan platforms. Dlang has only one official platform binding in phobos which is for windows found in module core.sys.windows.windows. Other bindings to XCB, XLIB and Wayland can be found in the dub registry and are supported experimentally.
However, if you wish to create vulkan surface(s) yourself you have three choices:
The dub way, this is experimental, currently only three bindings are listed in the registry. Dub fetches them and adds them to erupted build dependency when you specify any of these sub configurations in your projects dub.json (add
-derelict-loaderto the config name if you want to be able to laodvkGetInstanceProcAddrfrom derelict):XCBspecify"subConfigurations" : { "erupted" : "dub-platform-xcb" }XLIBspecify"subConfigurations" : { "erupted" : "dub-platform-xlib" }Waylandspecify"subConfigurations" : { "erupted" : "dub-platform-wayland" }
The symlink (or copy/move) way. If you like to play with bindings yourself this might be the way for you. Drawback is that you need to add the symlink into any erupted version you use and that your binding is not automatically tracked by dub.
- Create a directory/module-path similar to those in
erupted/types.d(I myself have these paths from the C headervk_platform.h) and symlink it underErupeD/sourcesas sibling toErupeD/sources/erupted. - You also need to specify the corresponding vulkan version in your projects dub.json versions block. E.g. to use
XCByou need to specify"versions" : [ "VK_USE_PLATFORM_XCB_KHR" ].
- Create a directory/module-path similar to those in
The source- and importPaths way. This is if you don't want to add stuff to the ErupteD project structure. Drawback here is that neither erupted nor the binding are automatically tracked by dub, you need to check yourself for any updates. In your project REMOVE the erupted dependency and add:
"sourcePaths" : [ "path/to/ErupteD/source", "path/to/binding/source" ]"importPaths" : [ "path/to/ErupteD/source", "path/to/binding/source" ]
Additional info:
- there is no need for platform extensions if glfw3 (or similar technique) is used, as shown here.
- for windows platform, in your project specify:
"versions" : [ "VK_USE_PLATFORM_WIN32_KHR" ]. The phobos windows modules will be used in that case. - wayland-client.h cannot exist as module name. The maintainer of
wayland-client-dchoosewayland.clientas module name and the name is used inerupted/typesas well. - for android platform, I have not a single clue how this is supposed to work. If you are interested in android an have an idea how it should work feel free to open up an issue.
Generating Bindings
To erupt the vulkan-docs yourself (Requires Python 3 and lxml.etree) download the Vulkan-Docs repo and
call erupt.py passing path/to/vulkan-docs as first argument and an output folder for the D files as second argument.
Diferences to D-Vulkan
- Platform surface extensions
- ErupteD follows API without Secrets in terms of function loading naming and stages (three stages contrary to d-vulkan two stages)
Known Issues
Dub error: Could not find a valid dependency tree configuration:
Solution: Confirm that in YOUR projects dub.selections the xcb-d version is at least 2.1.0+1.11.1 or 2.1.0
Explanation: This is a dub issue with fetching dependencies, in particular with xcb-d and xlib-d. It happens on windows systems as well, even though these dependencies will never be used. Problem is that xlib-d depends on xcb-d ~>1.11.1 while erupted depends on the newer xcb-d ~>2.1.0+1.11.1. This should be O.K. as both xcb-d dependencies can coexist BUT dub.selections of YOUR project has only one entry for the xcb-d dependency. If these dependencies are fetched for the first time dub.selections is created in YOUR project and xcb-d version might have been set to version 1.11.1.
- ~dub_sdl released 9 years ago
- ParticlePeter/ErupteD
- BSD 2-clause
- Copyright 2015-2016 The Khronos Group Inc.; Copyright 2016 Alex Parrill Peter Particle
- Authors:
- Sub packages:
- erupted:devices, erupted:layers
- Dependencies:
- none
- Versions:
-
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- Short URL:
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