gfm 8.0.6
3D maths, 128-bit integers
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
GFM
<img alt="logo" src="https://cdn.combinatronics.com/p0nce/gfm/master/logo.svg" width="200">
IMPORTANT: GFM has been stripped down to gfm:math and gfm:integers only. Use version 7 if you want the former content.
See the changelog here to upgrade: https://github.com/d-gamedev-team/gfm/wiki/Changelog
License
Public Domain (Unlicense).
How to use GFM?
Add the sub-package you are interested in in your dub.json
:
{
"dependencies": {
"gfm:math": "~>8.0"
}
}
Changelog
https://github.com/d-gamedev-team/gfm/wiki/Changelog
Why use GFM?
- GFM provides math primitives that are useful for games like vectors/matrices/quaternions in the
gfm:math
package, - Also provide arbitrary sized integers, fixed point numbers, and half-float numbers in
gfm:integers
,
This library is really small now
There used to be a lot more stuff in GFM previously. See http://code.dlang.org to discover lots of useful libraries for your programs.
- 8.0.6 released 3 years ago
- d-gamedev-team/gfm
- github.com/d-gamedev-team/gfm/
- public domain
- none
- Authors:
- Sub packages:
- gfm:math, gfm:integers
- Dependencies:
- gfm:math, gfm:integers
- Versions:
-
8.0.6 2021-Feb-09 8.0.5 2021-Jan-04 8.0.4 2020-Sep-10 8.0.3 2020-Jan-16 8.0.2 2019-Nov-09 - Download Stats:
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0 downloads today
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0 downloads this week
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0 downloads this month
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37 downloads total
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- Score:
- 2.5
- Short URL:
- gfm.dub.pm