handle 0.1.0
D library for handles
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
Handle
A D library for handles. Handles are a fast, compact, and serializable alternative to pointers. Further more, handles are memory safe and will never dangle, and loose handles will never cause memory leaks.
Handles are a fast and light-weight alternative to conventional or reference-counted pointers in high performance systems such as game engines.
A Short Example
Below is a brief example of handles used to store strings. Any type can be used, however.
import handle;
void main()
{
auto manager = new HandleManager!string;
// Handles are easy to use.
auto hello = manager.add("Hello World");
assert(manager[handle] == "Hello World");
// Handles are easy to serialize.
uint packed = cast(uint) hello;
auto handle = Handle!string(packed);
// Handles will never dangle.
manager.remove(handle);
assert(manager[handle] is null);
}
Capacity
Internally, the HandleManager
class operates on a static array of predefined size (as a performance optimization). The default capacity of a HandleManager is 4096 (2 ^^ 12
), but it accepts a second template argument as an override. For example,
void main()
{
// Allocate enough storage for 500 handles.
auto manager = new HandleManager!(string, 500);
static assert(manager.capacity == 500);
// . . .
}
License
MIT
- 0.1.0 released 8 years ago
- mintyfresh/handle
- MIT
- Copyright © 2016, Mihail K
- Authors:
- Dependencies:
- none
- Versions:
-
0.1.0 2016-Apr-17 ~master 2016-Apr-17 - Download Stats:
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- Short URL:
- handle.dub.pm