nanovg-d ~develop
NanoVG porting and wrapping for dlang
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
NanoVG-d
Work in Progress NanoVG(memononen/nanovg) porting and wrapping for dlang
Features
- Digital Mars D version 2.068 and later are supported.
- Including OpenGL3 renderer and sample(using DerelictGL3/DerelictGLFW3).
- Available on GNU/Linux(Maybe available on Windows)
Prerequirements
- libnanovg.a(build NanoVG yourself)
Example(How to use)
Needed compiler option: -version=UseGL3Renderer
import derelict.glfw3.glfw3;
import derelict.opengl3.gl;
// import nanovg-d package
import nanovg;
void main(void)
{
// Load/InitLibrary
DerelictGL3.load();
DerelictGLFW3.load();
if(glfwInit() != GL_TRUE) throw new Exception("GLFW initialization failed.");
scope(exit) glfwTerminate();
// For Intel Graphics(Forced to use OpenGL 3.3 Core Profile)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// CreateWindow
auto pWindow = glfwCreateWindow(640, 480, "NanoVG.d Example", null, null);
if(pWindow is null) throw new Exception("GLFW Window creation failed.");
pWindow.glfwMakeContextCurrent();
// LazyLoading GL3
DerelictGL3.reload();
// CenteringWindow
auto vm = glfwGetVideoMode(glfwGetPrimaryMonitor());
pWindow.glfwSetWindowPos((vm.width - 640) / 2, (vm.height - 480) / 2);
// CreateNanoVGContext/Font
// (Download and place NotoSans font)
auto pContext = nvgCreateGL3();
if(pContext is null) throw new Exception("NanoVG context creation failed.");
scope(exit) nvgDeleteGL3(pContext);
auto fontid = nvgCreateFont(pContext, "font", "./NotoSans-Regular.ttf");
if(fontid < 0) throw new Exception("nvgCreateFont Error");
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
while(!glfwWindowShouldClose(pWindow))
{
int w, h;
pWindow.glfwGetFramebufferSize(&w, &h);
glViewport(0, 0, w, h);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
{
nvgBeginFrame(pContext, w, h, cast(float)w / cast(float)h);
scope(exit) nvgEngFrame(pContext);
// Text
nvgFontFaceId(pContext, this.fontid);
nvgFontSize(pContext, 18.0f);
nvgTextAlign(pContext, NVG_ALIGN_LEFT | NVG_ALIGN_TOP);
nvgFontBlur(pContext, 0);
nvgFillColor(pContext, nvgRGBAf(0.0f, 0.0f, 0.0f, 1.0f));
nvgText(pContext, 8, 8, "NanoVG.d Sample".toStringz, null);
// Filled Rectangle
nvgBeginPath(pContext);
nvgRect.pContext, 100, 100, 150, 30);
nvgFillColor(pContext, nvgRGBAf(1.0f, 0.75f, 0.0f, 0.5f));
nvgFill(pContext);
// Filled Rectangle2
nvgBeginPath(this.pContext);
nvgRect(this.pContext, 130, 120, 50, 50);
nvgFillColor(this.pContext, nvgRGBAf(0.0f, 0.5f, 1.0f, 0.75f));
nvgFill(this.pContext);
// Filled/Rounded Rectangle
nvgBeginPath(this.pContext);
nvgRoundedRect(this.pContext, 50, 50, 250, 250, 8);
nvgFillColor(this.pContext, nvgRGBAf(0.0f, 0.0f, 0.0f, 0.25f));
nvgFill(this.pContext);
// Centered Text
nvgTextAlign(this.pContext, NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
nvgFontBlur(this.pContext, 0);
nvgFillColor(this.pContext, nvgRGBAf(1.0f, 1.0f, 1.0f, 1.0f));
nvgText(this.pContext, 50 + 250 / 2, 50 + 4, "TestWindow Modoki".toStringz, null);
// Bezier Stroke
nvgBeginPath(this.pContext);
nvgMoveTo(this.pContext, 200, 200);
nvgBezierTo(this.pContext, 200, 300, 200, 300, 300, 300);
nvgStrokeColor(this.pContext, nvgRGBAf(0.0f, 0.0f, 0.0f, 1.0f));
nvgStrokeWidth(this.pContext, 1.0f);
nvgStroke(this.pContext);
}
pWindow.glfwSwapBuffers();
glfwPollEvents();
}
}
License
zlib license(see LICENSE.txt)
- ~develop released 9 years ago
- Pctg-x8/nanovg-d
- Dependencies:
- derelict-gl3, derelict-glfw3
- Versions:
-
1.0.0 2015-Dec-19 0.1.1 2015-Dec-17 0.1.0 2015-Dec-17 ~master 2015-Dec-19 ~develop 2015-Dec-19 - Download Stats:
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- Short URL:
- nanovg-d.dub.pm