dray 5.0.0-r2
raylib bindings for dlang
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
dray
dlang bindings to redthing1 raylib v5.0.0 (based on the official upstream 5.0.0 release).
patches:
raygui
included- HIDPI enabled
physac
included
usage
all you need to do is add this package as a dependency and it should automatically build the Raylib C library and link it in.
if for some reason you want to use a custom build, just place your own libraylib.a
in the package root (usually something like ~/.dub/packages/dray_xxx
.
note that raylib
has some of its own dependencies such as OpenGL.
build (unix/linux/mac)
dub build
build (windows (not recommended))
first, download an LDC2 win-x64
release to get the native libraries we need.
Use the lib
directory of the archive as WINLIB_BASE
and the lib/mingw
directory as WINLIB_MINGW
.
Then place raylib.lib
and WinMM.lib
in the dray
package directory.
You can get raylib artifacts for dray windows here.
You can get WinMM.lib
, MSVCRT.lib
, OLDNAMES.lib
here. You should place those in your WINLIB_BASE
path.
WINLIB_BASE="/path/to/ldc2-1.28.1-windows-x64/ldc2-1.28.1-windows-x64/lib/" WINLIB_MINGW="/path/to/Downloads/ldc2-1.28.1-windows-x64/ldc2-1.28.1-windows-x64/lib/mingw" dub build --compiler ldc2 --arch=x86_64-windows-msvc
finally, remember to copy phobos2-ldc-shared.dll
and druntime-ldc-shared.dll
to your executable directory.
demo
see demo, which demonstrates a simple application using these Raylib bindings.
- 5.0.0-r2 released 2 months ago
- redthing1/dray
- apache-2.0
- Copyright (c) 2013-2020 Ramon Santamaria (@raysan5), Copyright © 2020, redthing1
- Authors:
- Dependencies:
- fluent-asserts
- Versions:
-
5.0.0-r5 2024-Jul-16 5.0.0-r4 2024-Jul-15 5.0.0-r3 2024-Jul-15 5.0.0-r2 2024-Jul-15 5.0.0-r1 2024-Jul-13 - Download Stats:
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- Short URL:
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