inochi-creator 0.8.0-rc1
Inochi2D rigging application
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
Inochi Creator
Ada model by [ku-ini](https://twitter.com/duckmastah)
Inochi Creator is an open source editor for the Inochi2D puppet format. This application allows you to rig models for use in games or for other real-time applications such as VTubing. Animation is achieved by morphing, transforming and in other ways distorting layered 2D textures in real-time. These distortions can trick the end user in to perciving 3D depth in the 2D art.
If you are a VTuber wanting to use Inochi2D we highly recommend checking out Inochi Session as well.
Downloads
Stable Builds
Experimental Builds
For package maintainers
We do not officially support packages that we don't officially build ourselves, we ask that you build using the barebones configurations, as the branding assets are copyright the Inochi2D Project. You may request permission to use our branding assets in your package by submitting an issue.
Barebones builds are more or less equivalent to official builds with the exception that branding is removed, and that we don't accept support tickets unless a problem can be replicated on an official build.
Links in source/creator/config.d
should be updated to point to your package's issues list, as we do not accept issues from non-official builds.
Building
It's occasionally the case that our dependencies are out of sync with dub, so it's somewhat recommended if you're building from source to clone the tip of main
and dub add-local . "<version matching inochi-creator dep>"
any of our forked dependencies (i18n-d, psd-d, bindbc-imgui, facetrack-d, inmath, inochi2d). This will generally keep you up to date with what we're doing, and it's how the primary contributors work. Ideally we'd have a script to help set this up, but currently we do it manually, PRs welcome :)
Because our project has dependencies on C++ through bindbc-imgui, and because there's no common way to get imgui binaries across platforms, we require a C++ toolchain as well as a few extra dependencies installed. These will be listed in their respective platform sections below.
Currently you have to recursively clone bindbc-imgui from git and set its version to 0.7.0
, otherwise the build will fail.
Once the below dependencies are met, building and running inochi-creator should be as simple as calling dub
within this repo.
Windows
Dependencies
- Visual Studio 2022 (With "Desktop development with C++" workflow installed)
- In theory, "Build Tools for Visual Studio 2022" should also work, but is untested.
- CMake (Currently 3.16 or higher is needed.)
- Dlang, either dmd or ldc
Linux
Dependencies
- The equivalent of build-essential on Ubuntu, on centos 7, this was
sudo yum groupinstall 'Development Tools'
, this should get you a working C++ toolchain. - Dlang, either dmd or ldc
- CMake (Currently 3.16 or higher is needed.)
- SDL2 (developer package)
- Freetype (developer package)
- appimagetool (for building an AppImage)
Building an AppImage (Experimental)
The AppImages we're currently experimenatlly distributing are generated on CentOS 7, and have only been tested (for creation) there. Eventually we'll containerize this environment somehow and set up GitHub Actions to generate releases
In the meantime, if you've got the project built on your Linux environment, simply run ./BuildAppImage.sh
to build it, it should generate a build
directory, and a inochi-creator-x86_64.AppImage
file within it.
Currently we're not set up for Arm builds (or 32 bit builds), but down the line we plan to improve the tooling for easily building an creating images for all of our targets.
Obviously the existing caveats with AppImages still exist when generating them on newer environments, or ones without for example Freetype and SDL install. We're looking at improving our story in this regard as well, but these are just some of the reasons why it's still Experimental.
CentOS 7 Env Setup:
This is roughly what we did to set up our CentOS 7 env for building/creating an AppImage. Thanks go to @grillo-delmal for helping us with this!
# Install our deps
yum -y groupinstall 'Development Tools'
yum -y install epel-release
yum -y install SDL2-devel.x86_64
yum -y install freetype-devel.x86_64
yum -y install cmake3
ln -s /usr/bin/cmake3 /usr/bin/cmake
# Install llvm
yum -y install centos-release-scl
yum -y install llvm-toolset-7.0
yum -y install llvm-toolset-7.0-llvm-devel
yum -y install llvm-toolset-7.0-llvm-static
# Install an older LDC that we can't use for inochi-creator, since LDC needs a D compiler to build.
mkdir -p ~/dlang && curl -L https://dlang.org/install.sh -o ~/dlang/install.sh
bash ~/dlang/install.sh ldc-1.24.0
source ~/dlang/ldc-1.24.0/activate
# Finally, clone and build a recent LDC
curl -L https://github.com/ldc-developers/ldc/releases/download/v1.29.0/ldc-1.29.0-src.tar.gz -o ldc-1.29.0-src.tar.gz
tar -xzf ldc-1.29.0-src.tar.gz
pushd ldc-1.29.0-src
mkdir build
pushd build
scl enable llvm-toolset-7.0 'cmake -S ..'
# Maybe should do `make -j8` or whatever here. Maybe we should depend on ninja...
scl enable llvm-toolset-7.0 'make'
scl enable llvm-toolset-7.0 'make install'
popd
popd
deactivate
# Navigate to inochi-creator dir and build
scl enable llvm-toolset-7.0 dub
- 0.8.0-rc1 released a year ago
- Inochi2D/inochi-creator
- BSD 2-clause
- Copyright © 2020, Inochi2D Project
- Authors:
- Dependencies:
- inmath, tinyfiledialogs, facetrack-d, bindbc-sdl, bindbc-imgui, i18n-d, dcv:core, psd-d, inochi2d
- Versions:
-
0.8.5 2024-May-26 0.8.4 2024-Feb-27 0.8.3 2023-Sep-13 0.8.2 2023-Aug-12 0.8.1 2023-Jul-09 - Download Stats:
-
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0 downloads today
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0 downloads this week
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1 downloads this month
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139 downloads total
-
- Score:
- 2.5
- Short URL:
- inochi-creator.dub.pm