vibe-rpcchannel 0.1.2
A vibe.d RPC library based on TCP connections
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
This package provides sub packages which can be used individually:
vibe-rpcchannel:noise - Noise transport for RPC library
vibe-rpcchannel:docpkg - Fake package used to build documentation
vibe-rpcchannel
This implements a simple D-only RPC mechanism for vibe.D. The library is designed to be generic and work with any transport stream. Easy to use wrappers are available for unencrypted TCP streams and vibe-noisestream encrypted noise channels.
The API documentation is available here.
Features
- Events allow for server->client communication callbacks
- Overloading for functions
- API enables easy management of sessions and authentication
- API is flexible enough to allow for reverse mode: The machine connecting to a remote machine can be the RPC server. This is useful for NATed machines.
Limitations:
vibe-rpcchannel is more of a method to quickly build client<->server messaging protocols than a general purpose RPC server. This means especially that only one RPC call can be processed at a time. Also there's only limited Exception handling: All server side exceptions map to an RPCException at the client. Use error return values instead.
A simple TCP server/client example
import vibe.d, vibe.rpcchannel;
abstract class API
{
int request(int a);
string request(string a);
Event!(int) progress;
Event!() timer;
void startTimer();
void stopTimer();
@ignoreRPC void ignoredFunction() {};
@ignoreRPC void ignoredEvent();
}
class APIServer : API
{
bool _timerStop = false;
static APIServer startSession(TCPConnection info)
{
// Use info for authentication
return new APIServer();
}
override int request(int a)
{
progress.emit(1);
progress.emit(2);
progress.emit(3);
return a;
}
override string request(string a)
{
progress.emit(4);
return a;
}
override void startTimer()
{
runTask(()
{
while (!_timerStop)
{
timer.emit();
sleep(100.msecs);
}
});
}
override void stopTimer()
{
_timerStop = true;
}
}
void main()
{
void clientMain()
{
auto client = clientTCP!(API)("localhost", 8030);
client.progress ~= (int a) {writeln("Progress event: ", a);};
client.timer ~= () {writeln("Timer event");};
assert(client.request(42) == 42);
assert(client.request("hello") == "hello");
client.startTimer();
client.stopTimer();
client.closeTCP();
}
auto server = serveTCP!(APIServer, API)(8030);
runTask(&clientMain);
runEventLoop();
}
- 0.1.2 released 7 years ago
- jpf91/vibe-rpcchannel
- BSL-1.0
- Copyright © 2017, Johannes Pfau
- Authors:
- Sub packages:
- vibe-rpcchannel:noise, vibe-rpcchannel:docpkg
- Dependencies:
- vibe-d, eventsystem
- Versions:
-
0.1.2 2017-Apr-17 0.1.1 2017-Apr-16 0.1.0 2017-Apr-14 ~master 2017-Apr-17 - Download Stats:
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- Short URL:
- vibe-rpcchannel.dub.pm